Nozick's offer: every experience you value, none of it real. A higher percent means you refuse. Contact with reality did the work.
About this test
Robert Nozick's experience machine, in Anarchy, State, and Utopia, is a thought experiment against the idea that only felt experience matters. You would float in a tank while a machine gave you the experiences of friendship, achievement, and pleasure. You would not know it was a machine. Nozick thought most people would refuse, and he took the refusal as evidence that we want to do things, be a certain way, and touch a world that is not our hallucination. These items are original variants. A high score is a refusal. Entering the machine is not scored as weakness.
Question 1 of 11
What this test asks
I would refuse a machine that gave me only pleasant experience, if the life was not real.
If my experiences were wonderful and stable, I would not care that they were simulated.
I want to actually do things, not only to feel as if I did them.
A machine that included the feeling of real achievement would still be missing the achievement.
For someone in unrelievable pain, a pleasant illusion could be the better life.
It matters to me that the people I love are not simulations, even if I could never detect the difference.
I would not plug in even if the machine made me forget that I had chosen it.
Pleasure is the only thing that can make a life go well.
I might visit for a weekend. I would not move in.
Moral courage that never happened is not courage I want credited to me.
A perfect simulation of the people I love would be as good as being with them.
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